7/15/2025
The mobile gaming industry is a giant that is expected to bring in $105.7 billion in 2025. Mobile games with a compound annual growth rate (CAGR) of 6.06% until 2027.
And as per Statista mobile games industry nearly approximately to reach USD 522.46 billion in revenue by 2025. Revenue is expected to grow at a CAGR of 2025-2030 .
Mobile gaming is absolutely raking it in these days. Most of the revenue is generated through in-app advertising since only approximately 5% of users make in-app purchases.
This blog delves into the question of how much mobile games earn from ads. The key performance indicators of mobile games ad revenue, various monetization models.
And the ad monetization strategy for mobile games to maximize earnings in 2025.Based on industry trends and data.
The real money? It’s all those ads you tap through or accidentally watch while waiting for your energy to refill.
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Mobile games are connected to various revenue streams to ensure maximum profitability. Gaining knowledge of these models is essential for developers and marketers. Who want to create a user experience that is monetized in a balanced way.
In-app advertising is a prevalent monetization method. Which also enables developers to distribute free 2d games and at the same time, earn mobile game ad revenue benchmarks.
Developers toss their games out there for nothing and rake it in with banners, pop-ups. Those “watch this video for extra lives” deals, and the sneaky ads that blend right in.
Rewarded video ad revenue is especially efficient because of the high engagement rate. In game development, this format is a popular monetization strategy, as it enhances player experience while generating strong returns. And the fact that the user is the initiator of the interaction.
In 2025, in-app ads are forecasted to represent a major share of $39.8 billion in mobile game ad revenue benchmarks.
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In-app purchases (IAPs) are when players pay for premium features, virtual goods, or subscriptions. But only a small fraction of users (about 5%) are active in IAPs.
On the other hand, in-app advertising (IAA) is an approach. That turns non-paying users into a source of revenue. Hence, it is an ad monetization strategy that complements games.
To illustrate, rewarded video ads can multiply IAPs by 6x by allowing players to experience the premium content. A case in point is Subway Surfers.
Hybrid models that combine IAA and IAP are gaining more and more popularity. As 86% of mobile game developers say that there is no harm or even more IAP revenue. When ads are present in the game.
For 2025, hybrid monetization that also includes IAA, IAP, and subscriptions (for example, battle passes) is the leading trend.
This method reaches both paying and non-paying players. Thus doubling mobile games ad revenue benchmarks efficiency without overclocking the player base.
Games such as Fortnite and PUBG Mobile are examples of this. These titles rely on the engagement-driving features of battle passes.
That they complement with rewarded ads, and thus, they can generate more revenue. Hybrid strategies allow a business. To have a safety net against market fluctuations. i.e., stable income is guaranteed. As a result of diversification of revenue streams.
Ad revenue is determined by the number of ad impressions multiplied. By the effective cost per mille (CPM rates for mobile gaming). Which is the income from 1,000 impressions. Here’s what you can expect for 2025: Brace yourself, it’s all about those benchmarks.
Ad Format | Average eCPM Range (USD) | Notes |
Rewarded Video Ads | $10 – $50 | Highest CPM rates for mobile gaming due to high engagement |
Interstitial Ads | $2 – $5 | Effective during natural gameplay breaks |
Banner Ads | $0.50 – $2 | Least intrusive, lowest revenue potential |
Rewarded video ad revenue has the highest CPM rates in the mobile gaming sector. And they vary from $10 to $50. Which is the result of the strong user engagement and the opt-in nature of the ads.
Interstitial ads that come between levels can generate $2 to $5 for 1,000 impressions, while banner ads that are shown during gameplay provide the lowest at $0.50 to $2.
These numbers are not fixed and depend on the game genre and audience demographics.
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Platform and geographic differences in ad income are substantial. Ad revenue is all over the place, depending on where you are and what you’re playing on
Multiple elements affect the games generate income from advertisements, where the developers have to be very cautious while formulating their ad monetization strategy for games to get the best results.
The number and the geographical distribution of a game’s audience have a very strong influence on mobile game ad revenue benchmarks courtesy by top mobile game development services.
The mobile games that have large and loyal customer bases in the regions with the highest value (for example, the US, Japan) get higher CPM rates in mobile gaming.
As an example, research indicates that users in Indonesia use mobile devices for more than 6 hours daily, whereas those in the US spend only 4 hours, but US players generate higher ad rates because of their greater purchasing power.
It is very important to go after high-value regions and, at the same time, to keep ad frequency at a reasonable level so that users won’t get sick of them.
You wanna make money slinging ads in mobile games? Well, buckle up. Mobile gaming ad networks like AppLovin (37% market share), Unity Ads (16%), and Google AdMob are the major players in the market.
These networks are basically matchmakers, hooking up desperate publishers with advertisers who’ve got cash to burn. These networks facilitate the direct connection of publishers with advertisers, thereby enabling optimal fill rates and CPM rates in mobile gaming.
Ad mediation platforms achieve efficient ad delivery by tapping into multiple networks, thus they can serve the highest-paying ads.
Take header bidding, for instance; it intensifies the competition for ad impressions; consequently, mobile game ad revenue benchmarks get a lift.
Selecting the most suitable network and mediation platform is crucial for following the best mobile ad monetization practices.
The type of game has an impact on the performance of ads. How much do games make from ads? Strategic games lead the pack with the highest CPM rates in mobile gaming ($20–$30), followed by simulation ($19.22) and puzzle games ($18.47).
Because of their easy gameplay, hyper-casual games are very dependent on ads, whereas mid-core games like Honor of Kings mix ads with IAPs.
Player actions like retention and engagement are factors that trigger the extent of games’ earnings from ads; longer playing sessions result in more ad impressions.
The more glued people are to their screens, the more money these games squeeze out of ads.
To reach mobile game ad revenue benchmarks in 2025, marketers should follow the best practices of mobile ad monetization best practices:
Mobile game ad revenue benchmarks are going to be at a record high. Which can be utilized to the utmost extent for rewarded video ad revenue. That is leading because of high CPM rates in mobile gaming and user engagement.
Developers can get the maximum of how much do games make from ads. By using hybrid monetization, optimizing ad placements. And employing AI-driven targeting while still providing a good user experience.
Hybrid monetization is the name of the game. It will be crucial to still grasp mobile advertising trends 2025. Such as playable ads and battle passes, to be able to flourish in this rapidly changing market.
A: Rewarded video ad revenue is the most profitable. With CPM rates for mobile gaming ranging from $10 to $50, due to high engagement and opt-in nature.
A: While growing markets like Brazil provide development potential with cheaper rates. High-purchasing-power regions like the US and Japan offer higher CPM rates for mobile gaming.
A: Adopt some methods which include non-intrusive placements. frequency capping. And rewarded video ad revenue so that ads turn out to be helpers rather than a hindrance to the gameplay.
A: Hybrid monetization is a strategy that brings together ads, IAPs, and subscriptions. For monetizing both paying and non-paying users. Thus, it is the way to go for stable mobile game ad revenue benchmarks.
A: Small developers can implement mobile ad monetization best practices. Such as using ad mediation platforms. carrying out A/B testing. And targeting high-value regions. To optimize CPM rates in mobile gaming, and they can also compete effectively.